Rawbbit event schema: what your game sends and what Rawbbit adds
Understand the Rawbbit event payload, which fields your game sends, what ingestion adds, and how the 26-column record appears in analytics.events.
Read article →Guides, architecture notes, and practical lessons from building portable analytics infrastructure.
Understand the Rawbbit event payload, which fields your game sends, what ingestion adds, and how the 26-column record appears in analytics.events.
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Comparison
Amplitude is a hosted product analytics platform. Rawbbit is a self-hosted raw event pipeline. They solve different problems — here's how to tell which one fits.
See comparison →Build a practical Metabase dashboard from Rawbbit events, with ClickHouse SQL for game health, funnels, difficult levels, and experiments.
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Article
Connect the AI agent your team already uses to your own player data and ask questions in plain language. Six real examples with the SQL the agent wrote and the answers it returned.
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Article
A player fails a level and your game sends an event. Follow it through the collector, the buffer, raw Parquet, ClickHouse and out to the people asking questions, with the commands to try each step.
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Article
Connect Codex to a Rawbbit MCP server over HTTPS, verify the read-only analytics tools, and query game events safely.
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Article
Rawbbit hosts, deploys, and maintains the game data pipeline, ClickHouse database, data models, and dashboards your studio needs to understand player behavior without hiring data engineers.
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Article
Why ClickHouse is now a supported query layer over Rawbbit's raw Parquet event data — and when it fits game analytics workloads.
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Article
Aggregates are opinions you can recompute. The raw layer is where the facts live — and why a game studio should treat it as the contract its analytics stack reads from.
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