Who it is for
Mobile, web, F2P, multiplayer, or live-service studios that want to own event data and do not have spare data-engineering time.
You need:
- A real game, or a serious prototype that can emit events
- One technical contact who can instrument and reply during the time-box
- A live-ops / product question you cannot answer cleanly today
Typical trigger: soft launch, a pipeline nobody wants to maintain, a tool that is getting expensive or closed, or an internal stack that works until someone has to operate it.