# Rawbbit (rawbbit.one) > Open-source game analytics infrastructure for studios that want useful answers, portable raw event history, and control over their data. ## What Rawbbit does - Collects event batches from a game client or backend over HTTP. - Uses a consistent event envelope with required `event_id`, `app_id`, `event_name`, and `event_timestamp` fields, while event parameters remain flexible. - Buffers events with NATS JetStream and stores the raw history as partitioned Parquet in object storage. - Loads tested event data through dbt Core into ClickHouse for fast analytics. - Serves the same data through Metabase dashboards, direct SQL, and MCP-connected AI agents. ## Ownership and deployment - Raw Parquet is the portable system of record; downstream databases, models, and dashboards can be rebuilt from it. - Rawbbit is open source under Apache 2.0 and can be self-hosted for free. - Rawbbit can also set up and maintain the stack in the studio's infrastructure or on managed servers, priced by quote. - There is no per-event or per-seat pricing from Rawbbit. ## Best fit - Game studios that want analytics without hiring a data engineer. - Teams that want dashboards for the whole studio, SQL access for analysts, and plain-language access through their existing AI agents. - Studios that care about long-term ownership and portability of player event data. ## Important constraints - Rawbbit is infrastructure-oriented, not a zero-setup dashboard SaaS. - Native Unity, Unreal, and Godot SDKs are planned; the HTTP ingestion endpoint is available today. - Someone at the studio still needs to interpret the data and decide what to do with it. ## Canonical pages - Homepage: https://rawbbit.one/ - How it works: https://rawbbit.one/how-it-works - Pricing: https://rawbbit.one/pricing - GitHub: https://github.com/mirlan-irokez/rawbbit